Bunny Gunny
Hypercasual Arcade Game Inspired by a game-jam game from GMTK 2019 *Shoot and Switch* combined with hypercasual aspect of archero-kind games that was popular that day. In this game you play as a bunny that lost in another dimension and has to defend himself against strange creatures that dwells in that dimension. Don't let the creature near the bunny and help Bunny survive as long as possible !
We make this game using Cocos2D.js for HAGO create game competition. The game qualified for top 20 finalist beating 180 other web games. Me and my artist create this game just in 1 week outside of our hours on our main project.
• 1 Input Multiple Action System. Come up with a way of combining limited input of mobile-web-game onto a really deep mechanic using 1 input and bringing something new so it feel fresh. We come up with powerup concept and arcade-style pseudo-level system to fabricate sense of progression. It feels as if it's a new game entirely !
• Shoot-Switch Mechanic. We successfully implement satisfying and balanced shoot-switch mechanics making the game feel challenging overtime.
• 3 Powerup Roulette Choice System. We successfully implemented random 3-powerup system after certain amount of level. The list of the rolled powerup is adjusted by level and is inspired heavily by archero, even then we have to adjust some to balance the game as to not making it too easy but not make the powerup not significant enough.
• Heavy Polishing Effect. Come up with various polishing stuff to make game with such simple concept feels satisfying.
• Incremental Progressing System. We made an incremental game system where the game will be much harder the longer the player plays.The area will expand every x level, enemy spawn frequency and lives will also adjusted, even some new unit will be spawn with ability to shoot projectile and faster at speed. With correct powerup and efficient tap skill player can survive for quite long in this game.
• Optimization. We have successfully optimized the game so it will run 50 - 60 fps in chrome PC and mobile. Even though there is so many object present at once in the scene, we make it so it won't impact the performance or even the device.
The game was created for Hago competition in 2019 and successfully make it to top 20 beating 180 other games.