SOLO ZOMBYING
A Hypercasual 3D Zombie Survival Game, Inspired by many survival hypercasual there is in PlayStore. Created In about 3-ish week along with other projects in between.
Character will have to survive the wave by moving around avoiding zombies and kill all of them to clear the wave and move forward to the next wave.
Things present in this build :
- Analog Movement. Analog based movement that everyone familiar with. Tailored movement speed and smoothness to ensure game-feel.
- Auto Shooting. Character will consistently shoot projectiles regardless if there is any enemies or not.
- Auto Sensor. Character will shoot the nearest enemy from it. And will look towards nearest target.
- Incremental Level System. Every enemy will grant the player EXP. After certain treshold the character will level up and will be offered powerup options to help it go through 5 levels.
- PowerUps. Varying Powerups that will increase character's stat significantly, complementing minor attribute increment every levelup.
- Varying Zombies. Different combination of zombies every wave with different attributes. Yes it's graphically a little repetitive, it's very hard to get free low-poly animated 3D Model.
The difficulty of creating this project is asset mining, optimizing and handling. The logic itself is fine, not anything i haven't faced before. This project solidifies and reassure me that i can translate my 2D Skills to 3D universe quite easily.
This game will be updated periodically but will no longer be a priority due to other projects.